Conceptualised a variety of character designs for male and female characters in a cute style, which constituted one end of the cute-grotesque stylised spectrum. This was in the early pre-production stage of the project, and later designs were based off the lead artist J. C. Wong’s initial renditions of the characters. Character ideation included protagonists morphing into cutely horrific entities through parasitic infections. These sketches were to inform 3D animators in the team to create a prototype game that morphed its characters along the cute-grotesque spectrum according to certain factors.
Traditional illustration (colour pencils, watercolour), digital illustration (Adobe Photoshop).